98B COLLABoratory hosted the animation workshop conducted by painter and animation artist Matsumoto Chikara. This was produced by independent curator Sayako Mizuta and supported by: The Japan Foundation Asia Center and Arts Council Tokyo.
I had the privilege of participating in this animation workshop conducted by the Japanese painter and animation artist Matsumoto Chikara. The workshop involves 20 person divided into 2 groups, the drawer and the poser and has 2 stages. In the first stage, the first 10 people poses in front and the other 10 draws the poses. We were then asked to switch places and repeat the process until we arrive at the final frame. The second stage was more interesting, where we draw the in-between frames of everyone's drawings and use our imagination to connect the drawings which is fun and really creative. We were like kids playing together in a single project, which I like. No need to be an expert, no standards to meet, just plain creativity at play. So basically, we had a glimpse of the animation process that was use since the time of Walt Disney and Chikasa-san made his own twist to it by involving people and making it fun in this rather difficult and complicated process. Thus, I coined the term "Participatory Animation".
After all the frames have been drawn, Chikara-san edits the strips of drawings in his home-made, portable editor! (Nice!)
After the snacks, the waiting of the finish animation, we then had a film showing of Chikara-san's other works from other countries like Mexico and Indonesia. I really like the idea that different people, with different background most have no drawing experience got involve in this process and the output was just fantastic!
And then finally, we watched our own creation and it was marvelous to see variety and imagination from different people coming together. I love the background music by VOQ, it fits perfectly with Chikara-san's style and it has a personal touch to it by recording the voices of the people in the workshop and the amazing VOQ made it into a master recording piece.
Thank you Chikara-san, VOQ and 98B for organizing this event. I had a wonderful time.
The workshoppers with Chikara-san and VOQ
with the master painter and animation artist Matsumoto Chikara
The 7th ASEAN Leaderspeak Series entitled “The Future of Creative Industries in ASEAN” was held at the Soriano and Velasco rooms, Asian Institute of Management on 10th February 2015.
Mr. Ronaldo del Carmen, known for his contribution to some of most well loved animation films such as Up, Finding Nemo, The Prince of Egypt, and many more, shared his experiences as an animator, storyteller, designer, and director. In addition, Mr. del Carmen has received a number of prestigious awards throughout his career, namely the Daytime Emmy Award Outstanding Special Class Animated Program for Freakazoid, National Cartoonists Society 2010 Animated Feature Division Award for the animated film Up, Annie Outstanding Storyboarding in an Animated Feature Production Spirit: Stallion of the Cimarron, and the Eisner Award for the Best Single Issue 1995 Batman Adventures Holiday Special which was awarded to him and his colleagues Paul Dini, Bruce Timm, and others (DC).
We were blown-away by listening to Mr. del Carmen's story of how he started as an artist here in the Philippines and migrated to America with his family. It was really inspiring and full of insight. We even had pictures with him and an autograph!
(Prime with Sir Ronaldo del Carmen of Pixar Animation Studios)
(Erica with Prof. Macaranas of AIM)
The said forum was organized by the AIM ASEAN 2015 Project under the leadership of President Steven J. DeKrey, PhD and yours truly as Co-Directors. The Project aims to assist in the Institute’s vision to become the global source of ASEAN talent, insights, and wisdom by spearheading activities such as the ASEAN Leaderspeak Series, research writing, case writing, and organizing events which aim to promote awareness of the ASEAN Economic Community.
Last October 11, 2014, we attended a casual meet up of IGDA Manila at Microsoft, Ayala Office Tower. IGDA stands for International Game Developers Association. It is the largest non-profit membership organization in the world serving all individuals who create games.
As an international organization, IGDA are a global network of collaborative projects and communities comprised of individuals from all fields of game development - from programmers and producers to writers, artists, QA and localization. IGDA, Manila is the local version of the said organization which aims to help local game developers, writers and artists not only to develop their game but also build their network to make their works successful.
A short program about IGDA, its upcoming event and tips for game developers were presented.
Also, some of the 4 game developers who were able to finish their game inspired the participants by presenting their respective work.
We had a great time mingling with game developers and checking out their world of full of excitement in creating their original and proudly Filipino content games.
[Prime(left) Marlon(right), Game Developer]
Amihan Studios is very proud of IGDA in acting as a support group to our fellow super talented Filipino artists and game developers. To our fellow artists in the gaming industry, we are looking forward to see your games published and downloadable online!
Media/Art Kitchen Exhibit
In commemoration of the 40th Year of ASEAN-Japan Friendship and Cooperation in 2013, we are planning a media art exhibition that will travel throughout Southeast Asia.
Jointly organized by young curators and artists from each of the countries, the event will feature works by artists from Japan and Southeast Asia.
Since the rise of computer technology, media art, which makes use of video and digital technology, has become increasingly prevalent in the art world. Moreover, in recent years media art is no longer seen as a narrow field that hinges on highly advanced and costly equipment but has come to encompass a wide range of work that links familiar everyday phenomena with computer technology and has been expanding its realm. In the 1960s, Japanese artists began attempting a variety of experiments using video as an expressive means and today a new generation of artists is producing and showing extremely diverse, high-quality work that transcends genre boundaries.
After a group of young Southeast Asian curators and researchers with a strong background in media art and their Japanese counterparts jointly refine the concept of the exhibition through surveys and discussions; a number of artists and outstanding works from each country will be selected and presented in an event that will be altered to fit the specific conditions of each region. The exhibition and related programs will present interdisciplinary media art in the widest sense of the word and encompass genres such as film, digital video, anime, photography, sound, and performance (physical expression). Today, in the face of the ever-increasing globalization, by focusing once again on the indigenous cultures and spiritual links between Japan and other Asian countries through the expressive means of media art, we hope to provide an extremely up-to-date view of a variety of common themes. Further, by presenting the new field of media art, containing a host of possibilities for new developments in the future in a jointly-produced context, including both the holding of the exhibition and the process leading up to it, we anticipate that the project will spawn future partnerships between young people from Japan and Southeast Asia as well as cultivating next-generation human resources.
Metro Manila Film Festival
Finally, after so long, animation is one of the categories that will be included in the 39th Metro Manila Film Festival.
Five (5) entries will be chosen as finalists and will be shown at selected cinemas from December 18-24,2013.
This turn of events is really exciting for the animation industry as they are recognized by the festival as part of the media culture and that animation is also a really powerful medium in telling compelling stories and preserving our culture that eventually, I believe, can contribute to the preservation of cultural identity and social development.